Intro:
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Recreated the Hollow Knight UI using:
- Shader Graph for stylized effects.
- VFX Graph for particle animations
- DOTween for material and rect transform based animations.
- Unity uGUI canvas setup
- 2D asset creation and implementation
Focus was on matching timing, polish, and layering behavior from the original.

GitHub - lysardz/Hollow-Knight-HUD-Recreation: This is a recreation of the Hollow Knight hud in unity using shader graph, vfx graph and dotween for interactions.
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Breakdown:
There is a build on itch if you want to interact with it: https://lysard.itch.io/hk-hud-fan-recreation
I remade the hollow knight HUD in unity with shader graph, vfx graph, dotween and unity's UI system.
https://youtu.be/Yy0e-a3QDrA
Short process video below:
https://youtu.be/O-WHIACfsQ0
Main Animations
VFX graph effects