Intro
<aside>
ðŸ›
Problem:
Artists might need to generate many variations of character/item tokens. Doing this with hand-placed GameObjects is slow and requires duplicating multiple textures in the scene.
Solution:
I built a single-material token with:
- Drag and drop texture swapping.
- Adjustable variant parameters (colors, glows, textures).
- Clean material setup for quick iteration.
- Custom created textures (not ai)

Asset Preview
Downloadable asset and unity project with code:
GitHub - lysardz/ModularUITokenUnity
</aside>
Details
Setup Video:
https://youtu.be/1IjRzdLGKEM
Texture layers and Tinting
Glow
Artist Friendly
Additional Experiments
Material Setup
Comparisons and Analysis