Intro

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Problem:

Artists might need to generate many variations of character/item tokens. Doing this with hand-placed GameObjects is slow and requires duplicating multiple textures in the scene.

Solution:

I built a single-material token with:


Asset Preview

Asset Preview

Downloadable asset and unity project with code:

GitHub - lysardz/ModularUITokenUnity

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Details

Setup Video:

https://youtu.be/1IjRzdLGKEM

Texture layers and Tinting

Glow

Artist Friendly

Additional Experiments

Material Setup

Comparisons and Analysis