Intro

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In this project, I explored SDF math while building an early reusable material-value tweening system (DoTween based). I applied it to a mockup level select screen in Unity.

Features:

This project helped me combine shader creation, motion design, UI implementation, and tool building - helping to build more skills in 2D technical art, specifically focusing on UI.

Shapemap.gif

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Final Result

Playable Webgl Demo: https://lysard.itch.io/ui-sdf-animation

Process video:

https://youtu.be/m4B-wNlngwc?si=uwrVfa0orW2KDkHW

Interaction demo with 2 different setups:

https://youtu.be/e90xriRhSkY

The system allows artists to:

Shader System (SDF UI Shapes)

Animation System (DOTween + Material States)